Delves are shared mini-dungeons found in all of ESO’s zones. You can enter them solo, but you can and frequently will encounter other players inside delves.

Delve icon
Each delve includes one boss and one skyshard. Some of them also have quests. Sometimes quest-giver NPCs or objects are inside these dungeons, but they can also be found outside delves, typically very near the entrance. Most quest completions are done in nearby towns or settlements.
You can find delve maps below. These delve maps include the location of boss and skyshard. Maps may also display locations of lorebooks and quest objectives where available.

Delves Legend: visual aids for locating boss, skyshard, quests, lorebooks, entrances, exits and blocked paths.
Delve maps:
- Aba-Loria
- Archon’s Grove
- Atanaz Ruins
- Avanchnzel
- Barrow Trench
- Bewan
- Black Wine Ruins
- Bonesnap Ruins
- Briar Rock Ruins
- Broken Helm Hollow
- Broken Tusk
- Burroot Kwama Mine
- Carac Dena
- Chid-Moska Ruins
- Claw’s Strike
- Coldrock Diggings
- Crestshade Mine
- Crimson Cove
- Crypt of the Exiles
- Dead Man’s Drop
- Del’s Claim
- Divad’s Chagrin Mine
- Emberflint Mine
- Enduum
- Entila’s Folly
- Erokii Ruins
- Fardir’s Folly
- Flyleaf Catacombs
- Forgotten Crypts
- Forsaken Citadel
- Fort Greenwall
- Gandranen Ruins
- Gloomreach
- Gurzag’s Mine
- Hall of the Dead
- Halls of Regulation
- Harridan’s Lair
- Hildune’s Secret Refuge
- Hoarvor Pit
- Icehammer’s Vault
- Ilessan Tower
- Inner Sea Armature
- Jode’s Light
- Karnwasten
- King’s Haven Pass & Coral Splitter Caves
- Klathzgar
- Knife Ear Grotto
- Kuna’s Delve
- Labyrinthian
- Lady Llarel’s Shelter
- Lower Bthanual
- Mal Sorra’s Tomb
- Mehrune’s Spite
- Mines of Khuras
- Mobar Mine
- Moonlit Cove
- Naril Nagaia
- Nchuleftingth
- Nchuthnkarst
- Ne Salas
- Obsidian Scar
- Old Sord’s Cave
- Ondil
- Onkobra Kwama Mine
- Orc’s Finger Ruins
- Orcrest
- Razak’s Wheel
- Rimmen Necropolis
- Root Sunder Ruins
- Roots of Silvenar
- Rubble Butte
- Rulanyil’s Fall
- Sandblown Mine
- Sanguine’s Demesne
- Santaki
- Shael Ruins
- Shrine of the Black Maw
- Shroud Hearth Barrow
- Silumm
- Snapleg Cave
- Stormcrag Crypt
- Sunhold
- Taleon’s Crag
- Teeth of Sithis
- The Bastard’s Tomb
- The Cave of Trophies
- The Chill Hollow
- The Corpse Garden
- The Forgotten Wastes
- The Frigid Grotto
- The Grotto of Depravity
- The Lion’s Den
- The Lost City of the Na-Totambu
- The Scuttle Pit
- The Shadow Cleft
- The Triple Circle Mine
- The Underroot
- The Vile Manse
- The Wailing Maw
- Thibaut’s Cairn
- Tomb of the Apostates
- Toothmaul Gully
- Tor-Hame-Khard
- Torog’s Spite
- Traitor’s Vault
- Tribulation Crypt
- Tsofeer Cavern
- Vault of Haman Forgefire
- Village of the Lost
- Vinedeath Cave
- Viridian Watch
- Wansalen
- Wasten Coraldale
- Weeping Wind Cave
- Wormroot Depths
If you find any delve map to have inaccurate info be sure to let us know in the comments!
Delve FAQs
- Delves are marked as completed on your zone map once you kill its boss.
- Killing a boss for the first time gives you a great deal of character experience. Be sure to weapon swap to your alternate bar if you’re leveling skills and abilities.
- All delves are easy to complete solo. Some bosses may give you trouble if you’re very new to the game, but you can always wait a few minutes until another player joins in and helps.
- All delves have one skyshard.
Tip: use Map Pins or Destinations addons to display boss and skyshard location in your ingame map!
Public Dungeons

Public Dungeon icon
Delves are not the same as public dungeons. They are not the same as regular group dungeons either. Public dungeons are indicated by a “cave” icon on your map, and each zone excluding starting areas has one or sometimes two public dungeons. You can enter them solo or grouped, and you can encounter random players in there the same way as in delves.
Public dungeons (aka group delves or public group dungeons) are intended for groups of players and can be difficult to complete solo. They have multiple bosses, some of which are very hard for solo players to kill. Regular monsters usually come in groups of 4-5 and can also be difficult to deal with for non-veteran players.
Once you get into veteran levels and have skill points to spend in your class and race passives, you should have plenty of damage and survivability and will be able to complete all public dungeons alone. I recommend avoiding public dungeons until you are able to solo them (Champion 160+ usually). Waiting for other players to come and help you out can be a huge waste of time.
Public dungeons will reward you with a cosmetic trophy (“Mementos” in Collections menu). You will also gain an achievement, eventually leading to additional equipment dyes. In addition you will also gain 1 skill point once you complete each public dungeon’s group event.
Group Delves

Group Delve icon
ESO also has group delves, indicated by a delve icon with a plus symbol. They are found in Craglorn, and are group instanced and designed for groups of 4 players. That means you will not encounter random players in there, only those you are in party with.
Group delves include Chiselshriek Mine, Hircine’s Haunt, Mrharnaz, Rkhardahrk, Rkundzelft, and Ruins of Kardala. Each contains 1 skyshard and award achievements. Except for Mrharnaz which has two quests associated, all of these group delves include one quest each.
See also:
Why not all dungeon maps?